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Catapult Project

  • Define the Problem

You will apply aesthetic and engineering design principles to design a marshmallow launcher. The launcher must be able to fire from three specific positions for various points. Each individual will be given a period of 30 seconds to warm up, prior to a 120-second period to score as many points as possible. Only two marshmallows can be used during any given testing period.

 

  • Brainstorming

In engineering notebook

 

  • Reasearch/Generating Ideas

 

 

  • Criteria/Constraints

 

 

  • Exploring Possibilities

 

 

  • Select an Approach

 

 

  • Developing a Design Proposal

 

 

  • Make a Model or Prototype

Full Scale Drawing.

 

  • Test and Evaluate

 

 

  • Refine and Improve

After finishing my project, it threw the ball straight instead of at an angle, so I had to make a barrier to stop the catapult at an angle to try and make it throw at an angle.

 

  • Create/Make Product

Finished product.

 

 

 

 

 

 

 

 

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