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Catapult Project
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Define the Problem
You will apply aesthetic and engineering design principles to design a marshmallow launcher. The launcher must be able to fire from three specific positions for various points. Each individual will be given a period of 30 seconds to warm up, prior to a 120-second period to score as many points as possible. Only two marshmallows can be used during any given testing period.
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Brainstorming
In engineering notebook
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Reasearch/Generating Ideas
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Criteria/Constraints
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Exploring Possibilities
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Select an Approach
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Developing a Design Proposal
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Make a Model or Prototype
Full Scale Drawing.
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Test and Evaluate
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Refine and Improve
After finishing my project, it threw the ball straight instead of at an angle, so I had to make a barrier to stop the catapult at an angle to try and make it throw at an angle.
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Create/Make Product
Finished product.
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